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Avernum 6 gnass quests
Avernum 6 gnass quests







avernum 6 gnass quests

In the southern parts of the Burning Reaches, lies the Tower of Erika Redmark, one of the most powerful archmages in all of the Empire, cast down and cursed to never see the light of day, lest she burn. Even the Mighty Haakai, the dukes of hell, fear and respect him. Indeed, there must be millions of Demons and other fiends at his command.

avernum 6 gnass quests

Sss-Thsss, Chieftain of the Slith Hordes, worships him as a God. Grah-Hoth is perhaps the most dangerous being in the underworld. But he has many servants, being a Lord of the Infernal Realms has its advantages. Imprisoned within Skraagath, he is powerless on his own. Here is the prison of Grah-Hoth, the Demon-King who claims Avernum as his own. To the Northwest, we see the Burning Reaches. Motrax allows humans in his presence, and has even let them build a small outpost at the entrance to his lair.

avernum 6 gnass quests

In the Northeast, in a cavern just off the road to Fort Draco, lies the cave of Motrax the Kind, oldest and friendliest of the Five Dragons of Exile. A map of the honeycomb is rarely useful for more than a few weeks before it becomes an unrecognizable mess again. The honeycomb shifts, it's caves and tunnels changing almost constantly. They are prone to Cavequakes and the natural magic of Avernum, making mapping them almost useless. This twisted labyrinth of tunnels is the home to Athron the Reclusive, Youngest of the Five Dragons of Exile. Pyrog the Cruel, the malevolent tyrant of the eastern Giant Lands and Khoth the Wise, the most scholarly of the five, and one of the most reclusive, in the west, in secret tunnels north of Barga. The Area is notorious for housing Two of the Five Dragons of Exile. These lands are relatively untouched by Human hands, and controlled by the Giant Tribes, Araneas, and other dangerous and magical creatures. To the North, lie the Giant Lands and the Northern Waters. The third group, is a small village of Sliths that reside on the western edge of slith-controlled territory. One group, resides in Lost Bahssikava, a small settlement to the north of Central Avernum. One group resides in Gnass, a Slith village in the Northern Great Cave. No, some of them are peaceful, they reside in three places. That is not to say that all Slith are evil. The lizard people of Central Avernum HATE the Avernites, and constantly fight them in an unceasing war. These lakes and islands, controlled by the Amphibious and Savage Slithzerikai, led by Sss Thsss, son of Sss-Thoss. In the Center of the Map, we see the Slith lands. There resides the Dragon, Sulfras the Mighty, a hidden route to the surface, the Pit Drake, and untold adventures and monsters. A wild, untamed mess of tunnels that go on for miles. Past Fort Remote, in the southwest, are the Western Reaches. The two City-States have an intense rivalry, constantly fighting over the little viable farmland within the Abyss. Spire in the South, and Bargha in the North.

avernum 6 gnass quests

It is a land ruled by criminals, fiercely independent. It is where the truely dangerous are sent if they cannot fit into Mainstream Avernum life. The Kingdom of Avernum rules from Fort Draco in the far north, east to formello, down to the whole of the Eastern Gallery, down the caves to Mertis and the Tower of Magi, west from there to the whole of the Great Cave, north to Fort Emerald, and finally northwest to Fort Spire, the gateway to the Abyss. So, this map shows all of known Exile, the caves that Avernum calls home. Underneath the "Underground Fort" map annotation, there is a coastal fort called "Fort Dranlon" Unfortunately, this is the best map I could find.









Avernum 6 gnass quests